![]() A karma gauge moves from one side to the other after picking between sparing or murdering enemies, attacking a newly free captive or sending them on their way. Its story fizzles out into an amorphous set of (literally) black-and-white moral choices between a shadowy "evil" and brightly glowing "good" set of characters who pop up next to text boxes illustrating either viciously cruel or saintly choices. ![]() ![]() Its world is frequently wonderful to look at in a sprouting-green-field-on-a-cool-spring-day kind of way, but players interact with that setting by running from one mission marker to another, slapping at enemies with all the weight of two pillowcases knocking against one another in the dryer. Biomutant is, broadly stated, a bit of a mess. ![]()
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